Sound Designer
Stále hľadajú
SYNOT Games SK s. r. o.
Kalinčiakova, Bratislava, Slovakia
Vzdialenosť od teba uvidíš po zadaní adresy vo výpise ponúk.
Plat
od 2 500 € hrubého
Úväzok
Práca na plný úväzok
Vzdelanie
Vysokoškolské II. stupňa
Jazyky
Angličtina (Stredne pokročilá), Čeština (Stredne pokročilá), Slovenčina (Pokročilá)
Zaradené
Umenie a kultúra, Zvukár
O pozícii
Náplň práce, právomoci a zodpovednosti:
We're looking for a Sound Designer to create the audio identity of our casino games: original music, sound effects, and ambient audio that bring the player experience to life. Working closely with game designers and developers, you'll make sure the sound fits each game's theme, mood, and pacing, and works flawlessly in the final product.
RESPONSIBILITIES
Game audio production
Compose original music and create sound effects and ambient audio for online and landbased casino games.
Design audio that matches each game's theme, mood and pacing, as defined by the Games Designer in the Game Design Document (GDD).
Deliver audio assets in production-ready formats, to the sound brief and the production schedule.
Choose the composition and sound design approach, as well as production tools and techniques, within the creative direction set by the Games Designer.
Audio integration support
Support Games Developers in integrating audio into the game – supply assets in the correct formats and specifications.
Define audio trigger points and playback rules (e.g. loops, transitions, layering, priorities).
Verify audio quality and behaviour in the game build and help resolve audio-related defects.
Audio consistency and quality
Maintain audio quality standards across all games – consistent volume levels, balanced mixes and professional production quality.
Take part in per-game audio reviews with the Lead Sound Designer and act on feedback.
Apply the Studio's sound design standards and support audio IP compliance checks (e.g. licensing of samples and libraries).
Collaboration and process
Align on mood, pacing and audio direction with the Games Designer during the game concept phase.
Participate in daily stand-ups and follow the production plan managed by the Games Delivery Lead.
Keep audio assets and audio specifications documented and stored in the agreed company repositories.
Contribute to the Sound Design Community of Practice – sharing techniques, reusable assets and lessons learned.
Zamestnanecké výhody, benefity:
Flexible working hours
Hybrid work model
2 extra vacation days
Informal and friendly working environment
Team buildings and company events
Fruit days
Discounts and additional benefits (SK, CZ)
Bike storage with showers ️
English language courses
MultiSport Card
Contribution to the 3rd Pillar (DDS)
Referral Bonus
Požiadavky na zamestnanca:
Required Skills
Proven experience composing music and designing sound effects and ambient audio for games or other interactive media, supported by a portfolio or showreel.
Strong sense of musicality and ability to adapt style to diverse themes (e.g. classic, fruit, adventure, mythology, Asian-themed games).
Solid mixing and mastering skills, including control of loudness, dynamics and balance across many short assets.
Understanding of how audio behaves in a game: loops, seamless transitions, event-driven triggers and interaction with gameplay states.
Ability to work from a creative brief and translate design intent into audio while respecting deadlines.
Clear communication and collaboration skills when working with designers, developers and testers.
Attention to detail and a quality-focused approach to reviewing your own work in the game build.
Working knowledge of English (written and spoken) for documentation and team communication.
Technical and tool experience
DAW: Professional proficiency in at least one Digital Audio Workstation (e.g. Cubase, Reaper, Pro Tools, Ableton Live, Logic Pro, FL Studio).
Sound creation: Experience with virtual instruments, sample libraries and synthesis, plus audio editing and restoration tools (e.g. iZotope RX).
Mastering & metering: Mastering and loudness metering tools; familiarity with LUFS-based loudness targets.
Formats & optimisation: Knowledge of audio file formats and compression (WAV, OGG, MP3, AAC), sample rates and file-size optimisation for web and mobile delivery.
Web & mobile audio: Experience delivering audio for HTML5 / browser-based games (e.g. audio sprites, Web Audio behaviour) is a strong advantage.
Company tools: SharePoint Online (audio asset storage and audio specifications) and Azure DevOps (work item and production tracking) – training provided.
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